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Tutorials
- Buttons (No code required)
- Intro to Flash / Download (No code required)
- Movie Clips (No code required)
- "Cut-out" Effect (Photoshop)
- A Friendly guide to the Timer class (AS3)
- Analogue Clock (AS3)
- Angles and Lengths (No code required)
- Arcade Game (AS2)
- Arcade Game Bullets (AS2)
- Array Functions (concepts)
- Arrays (concepts)
- Arrow-Key Movement (AS2)
- Avoider (1) - Setting up (AS3)
- Avoider (2) - The Player (AS3)
- Avoider (3) - Targets, scoring (AS3)
- Avoider (4) - Finishing up: Enemies (AS3)
- Backwards compatibility (No code required)
- Basic Sound In AS3 (AS3)
- Bitmap to vector (No code required)
- Blending Options (Photoshop)
- Blur filter tween (No code required)
- Blurring (Audioless video)
- Button Coding (Video with Audio)
- Buttons (Video with Audio)
- Chessboard (Photoshop)
- Classes (and farms!) (AS3)
- Command Line (AS3)
- Compiler Errors (AS3)
- Constructor function (concepts)
- Custom Cursors (AS3)
- Custom Cursors (AS2)
- Debugging (AS3)
- Digital Clock (AS3)
- Dragging & Dropping (AS3)
- Drawing a circle (AS3)
- Drawing by mouse (AS2)
- Drawing by Mouse (AS3)
- Duplication (AS2)
- Dynamic Brushes (Photoshop)
- Easing and Rotation (Video with Audio)
- Easing, Rotation and Motion Guides (No code required)
- enterFrame Event (AS3)
- For Loops (concepts)
- Function/Method Declaration. (AS3)
- Functions (AS2)
- Gradient Fills (Video with Audio)
- Gravity and bounce (AS3)
- Gravity and Bounce (AS2)
- Hiding the right-click menu (AS2)
- How to link library symbols (No code required)
- How to refer to symbols in ActionScript (AS2)
- If, Else and Else If (concepts)
- Interface (Video with Audio)
- Interface (CS4) (Video with Audio)
- Make a Cube (Photoshop)
- Making a Globe (Photoshop)
- Making bars (Photoshop)
- Masking (No code required)
- Masking (Video with Audio)
- More and altering events (AS3)
- More Blending Options (Photoshop)
- More Useful String Functions (AS3)
- Motion Guides (Video with Audio)
- Motion Tweening (Video with Audio)
- Motion Tweening (No code required)
- Move to Mouse (AS3)
- Must Read Basics (AS3)
- Number Matching Game (AS2)
- Packages (AS3)
- Point-and-Click Game (AS3)
- Pong (1) - Handling the Keyboard (AS3)
- Pong (2) - Fast paced action (AS3)
- Pong (3) - Creating our rally (AS3)
- Pong (4) - Scoring our game (AS3)
- Publish Settings (Video with Audio)
- Removing Movie Clips (AS2)
- Reverse Angles (No code required)
- Rotation in AS3 (AS3)
- Rotation in Flash (AS2)
- Runtime Errors (AS3)
- Setting Depth (AS3)
- Setting Document Class (Audioless video)
- Setting up a project for later (AS3)
- Shape Hints (No code required)
- Shape Tweening (Video with Audio)
- Shape Tweening (No code required)
- Simple Hittest (AS2)
- Simple HitTest (AS3)
- Sound Manipulation (AS2)
- String Functions (AS3)
- SWF protection (No code required)
- Swish timings (AS2)
- The Actions Panel (Photoshop)
- The Align and Library Panels (No code required)
- The Align Panel (Video with Audio)
- The File Menu (Photoshop)
- The Hue/Sat Dialogue (Photoshop)
- The Interface (No code required)
- The Library Panel (Video with Audio)
- The Mask Tool (Photoshop)
- The Stop Action (Audioless video)
- The STOP Action (AS2)
- The Timeline (No code required)
- The Timeline / Layers (Video with Audio)
- The Toolbox (No code required)
- The Toolbox (Video with Audio)
- Traces and Comments (concepts)
- Try, Catch and Finally (concepts)
- Turret game (1) - The turret (AS2)
- Turret game (2) - A slight detour (AS2)
- Understanding Depth (AS3)
- URL Direction Button (AS2)
- URL-Loading Button (AS3)
- Using an image from the library (AS3)
- Using the Curves Panel (Photoshop)
- Variables: Info Stores (concepts)
- While loops (concepts)
- XML in Flash (AS2)
Source Code (.txt)
- Analogueclock.txt
- As3rotation.txt
- As3swishmove.txt
- Avoider2.txt
- Avoider3.txt
- Avoider4.txt
- Car.txt
- Clock.txt
- Dragdrop.txt
- Enemy.txt
- Events.txt
- Pong1.txt
- Pong2.txt
- Pong3.txt
- Pong4.txt
- Ryan.txt
- Shapes.txt
- Swishmove.txt
- Typewriter.txt